We explain the tricky bit.

A two-person animation studio. Hand-drawn films, built characters and full 3D. Move your pointer, he is watching.

A black car under a tree on a suburban street at dusk. 2D and 3D animation.
Knight Rider2D and 3D animation
A sandwich box and a phone resting on poolside loungers. Character design and 2D animation.
Batteries ExplainedCharacter design and 2D animation
A lit train compartment inside a snow globe, a snowman with a coffee. Full 3D production.
Snow GlobeFull 3D production
A branded cassette player floating among spheres. 3D modelling, lookdev and lighting.
The Bun Walkman3D modelling, lookdev and lighting

2D that carries the story. 3D when the product has to be real.

One studio, one job: making a complicated thing obvious in ninety seconds. We would rather name that than list twelve services and let you guess.

Most weeks

2D explainer films

Script, storyboard, illustration, animation, sound. The films that make a product obvious.

Most weeks

Character design and animation

Characters built to perform, then cut down for every platform and re-animated for silent autoplay.

When the brief calls for it

3D product and set build

Modelling, lookdev, lighting and compositing. Twelve years of it, including broadcast and TV.

Six stages. Nothing goes wrong in week three.

Each stage is signed off before the next starts, so changes land in the cheap part of the process instead of the expensive one.

Six stagesAbout four weeks, end to end
  1. Kickoff and scriptWe learn the product properly, then write the ninety seconds.wk 1
  2. StoryboardEvery shot drawn rough. The cheapest place to change your mind.wk 1
  3. Style framesThree keyframes at full finish. You approve the look before anything moves.wk 2
  4. BuildIllustration or 3D, whichever the film needs, ready to animate.wk 2 to 3
  5. AnimationWhere it stops being a deck and starts being a film.wk 3 to 4
  6. Sound and deliveryVoiceover, music, mix, and every format you need to publish it.wk 4

Two people. Both senior. Neither one a project manager.

Kasia art directs and draws. Mikolaj animates, builds the 3D and finishes. You talk to the people making the film, every time, and we bring in collaborators only when a job genuinely needs more hands.

Kasia
KasiaArt direction and design
Mikolaj
MikolajAnimation, 3D and finish
Luna, the studio dog
LunaMorale. Attends every call.

Got something tricky to explain?

Send the product, the deadline, and roughly what you have to spend. We will tell you within a day whether we are the right studio, including when we are not.